First, slow the balls down to 50 px/s.
Notice the background – it does appear more lifelike at 48 fps than 24 fps.
Set one ball at 30 fps and the other at 60fps. Then begin to increase their speeds simultaneously to 100, then 200, then 500, etc.
You can also try setting the two balls at two different speeds to simulate a slower-moving object (e.g. the torch) and a faster-moving object (e.g. the molten metal).
For live monitoring of welding, does anything above 50 or 60 fps offer an advantage over 25 or 30 fps? There is a slight advantage in clarity, which may be noticeable for fast-moving processes such as GMAW or LBW (represented by speeds between 100-500 px/s in the simulation; note that at speeds of px/s <100 and >500, it’s hard to see any difference between 30 fps and 60 fps).
Our direct display MeltView cameras run at 30-60 fps.
Perhaps more interesting to consider is what you can observe when you capture video at very high speeds, in the thousands of frames per second.